Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down) Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down). Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs perfect at a constant 60FPS with 4x AA and 1.5x resolution. Game does not run with JIT recompiler (in mode 50Hz only) otherwise no problem with OpenGL anyway. Only occasional slowdowns when stuff on screen gets too busy. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Perfectly ~50FPS with 3D9, 4X native, Anti-Aliasing 4X SSAA, anisotropic 16X, Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options Runs constantly with 60FPS but has texture glitches in menu and in game particles Major problems in r7625 and up (to at least r7671). Youtube3D : Soul Calibur 2 3D.HD720p (dolphin + iz3d driver) This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Soulcalibur II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions.
![soul calibur 3 emulator pc soul calibur 3 emulator pc](http://images.gamersyde.com/image_soulcalibur_iv-8871-1286_0011.jpg)
Only configuration options for the best compatibility where they deviate from defaults are listed. Soul Calibur 2 HD texture pack Configuration See issue 10475.įade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing. This can be fixed by unchecking "Store EFB Copies to Texture Only" in graphics configuration.
![soul calibur 3 emulator pc soul calibur 3 emulator pc](https://gamefabrique.com/storage/screenshots/arcade/soul-calibur-3-01.png)
Since at least 5.0, lens flares may not appear when the sun is in the background of certain stages.
![soul calibur 3 emulator pc soul calibur 3 emulator pc](https://eventlasopa961.weebly.com/uploads/1/2/5/6/125617043/489636374.jpg)
Aspect ratio randomly swaps between wide and letterbox on auto in the menus. Using the widescreen hack with this title is not recommended. Soulcalibur II has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9".